Saturday, September 16, 2006

Thoughts of blogging: choosing content form

You can produce content (quite industrial formula) by yourself or borrow it from the others. If you borrow, everything is easy and your blog is full of wonderful works, but sooner or later you’ll have copyright problems. And it’s also immoral. Really.

So it’s better to publish your own works. What do we have?

* Videos. You don’t need to make much effort to shoot some videos, but getting something worthy is more difficult than taking a nice photo or writing an entertaining passage. If you decide to post videos, they are to be outstanding. It doesn’t fit me. I’m not fond of shooting films.

* Photos. There’re a lot of talented photographers, but not so much. You’ve more chances to come across a talented photographer than a talented operator. But on the whole awesome photos are rare. Here I should say that my photos are quite ordinary. I use them to illustrate my articles and position them as key post elements rarely.

* Illustrations, flash cartoons and music are infrequent too. The overwhelming majority of bloggers can’t produce them (hello, factories :) ). I can’t make something special too.

* Texts are the only form of content most bloggers can offer. It’s the most popular content form and I suppose it’s possible to write good articles. Internet is a great library indeed, so here’s nothing terrible.

I’ve ideas on how to make progress in your writing skills.

Friday, September 15, 2006

Thoughts of blogging: choosing a field

Choosing what to post in your blog you have two immense ways: “blog as a diary” and “blog as a journalist’s column”.

The first way is more natural and following it is quite easy. You write about your current affairs and feelings, describe funny situations, post photos you like. This way implies writing for a narrow circle of acquaintance. You constantly get comments from your friends and comment their posts. Everything is really nice, you write what you wish and get feedback. So you are lucky ;)

The other way is more complicated. You don’t just chat with your friends, but try to entertain, educate, teach a large audience. If you are success, your audience grows and you have nice chances to find a good company.

So if you’ve chosen the second way you get more troubles for sure and maybe some more doubtful pleasure ;) You are to give attention to content and step carefully.

What can you do?

* Just inform people. For example you can comment world events in you specific vision or unmask somebody’s dirty business. In that case you become a columnist or a commentator.

* If you are quite experienced in some field you can teach, give advice and so on.

* Being a philosopher or a thinker you can share your views and conceptions. This post is an example. Here I’m trying to classify blogs and to choose what to do with my blog.

* If you are witty, draw comics, take awesome pictures, you may entertain public.

* Finally you can combine. For example you post your wonderful photos and explain the way you took them.

Monday, September 11, 2006

Steve Irwin and September 11

Everybody goes mad. All that stir about Steve Irwin and September 11 tires me. I feel for it but think people don't need so much disclosures and sensations. Let them investigate by themselves. Don't thrust opinion on them.

Most of the sites I read are full of shocking detailes and absurd discussions.

Here is my image.

Alligator is a reference to Steve Irwin?

I've participated in Worth1000 Photoshop contest and the first comment I've recieved was "A reference to Steve Irwin ? (digger)". Really nice. Of course it's a reference. What an irony!

That image and comments at worth1000.com

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Saturday, September 09, 2006

The Battle for Wesnoth

The Battle for Wesnoth is a turn-based strategy game with a fantasy theme.

Build up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.

Wesnoth has many different sagas waiting to be played out. Fight to regain the throne of Wesnoth, of which you are the legitimate heir... step into the boots of a young officer sent to guard a not-so-sleepy frontier outpost... vanquish a horde of undead warriors unleashed by a foul necromancer, who also happens to have taken your brother hostage... guide a band of elvish survivors in an epic quest to find a new home.

200+ unit types. 16 races. 6 major factions. Hundreds of years of history. The world of Wesnoth is absolutely huge and limited only by your creativity - make your own custom units, compose your own maps, and write your own scenarios or even full-blown campaigns. You can also challenge up to 8 friends - or strangers - and fight in epic multi-player fantasy battles.



Features

* Build up a formidable fighting force, starting from a single leader and a small amount of gold.
* Over 200 unit types in six major factions, all with distinctive abilities, weapons and spells.
* Experienced units gain powerful new abilities as they advance.
* Several multi-player options available, including internet play.
* Scores of different custom-designed maps, and unlimited random maps.
* Hundreds of campaign scenarios available for download via a simple in-game procedure.
* 'Fog of war' feature available for a true test of generalship.
* Sophisticated mark-up language lets advanced users make their own maps, factions or campaigns.
* Excellent language support – 20 different languages currently available.
* GNU/Linux, Windows, MacOSX, BeOS, Solaris, FreeBSD, OpenBSD, NetBSD, AmigaOS4, OS/2 & eComStation compatible

It's really involving. If you like Heroes of Might and Magic 2 & 3, try Wesnoth. It's free :)

Friday, September 08, 2006

List of indie RPGs

Found a great thread at rpgcodex forums. Advanced gamers post links to different indie cRPG projects. So, CRPGs - post 'em if you find. I hope you'll find something useful.

Teudogar and the Alliance with Rome

Recently I've tried Ultima-like cRPG Teudogar and the Alliance with Rome. Developers assure that their game is just great. Here is the list of features:

* large and diverse game world
Meet kings and warriors, noble ladies and slaves, peasants and priestesses, legionaries and barbaric mercenaries. Explore Teutonic villages and farmsteads, royal halls and miserable huts, sacred groves and Roman camps, and countless forests, swamps and caves.

* eventful and exciting plot
Negotiate with stubborn chieftains, win legendary duels and bloody battles, overcome insidious intrigues, consult seers, liberate a village, fight for a woman, find treasures, capture Roman arms, overthrow a king, and many other adventures.

* multiple different storylines
Become farmer or merchant, warlord or pensioner, Roman mercenary, or king of your tribe. Countless sub-plots, and great freedom of action in every game situation.

* historically authentic and informative
While playing this game you'll learn a lot about our barbaric ancestors and the Romans. Game world, plot and texts are historically correct up to the smallest details. The game also includes an online encyclopedia on Teutons and Romans (100 pages).

* classic role-playing features
As you play your way through the game you'll gain experience, improve your skills, arm yourself with chain mail shirts or Roman weapons, learn wizardry, capture booty, hunt for treasures, or trade goods. What kind of skills and character you develop depends only on your actions.

* detailed and realistic game world
You can talk to all characters within the game world, barter with them, make friends or quarrel with them. All objects within the game world can be used and have realistic attributes. People produce new goods, merchants sell their wares. The entire surrounding of each location can be explored.

* strong artificial intelligence
All persons within the game have their own daily schedules, relationships, plans, and views. They act realistically in everyday life and interaction with others, and they react intelligently and naturally to everything the player says or does. All persons are aware of their surroundings, the player and other persons, or interesting events, and they can refer to these during dialogs.



Free demo version is only 6 Mb.

Sunday, September 03, 2006

Promising RPG-projects

Last year I strongly felt lack of new RPGs. I mean old-fashioned well-designed RPGs with thousand strings of dialogs, unexpected plot turns, vivid characters and complicated gameplay. Now it seems RPGs are popular again. All RPG-playing world discuss Oblivion, approaching Gothic 3 and Neverwinter Nights 2. But Oblivion is so far from RPGs, which I mention above. Neverwinter Nights 2 disturbs me more and more. The only hope is Gothic, but who knows.

Luckily this year I noticed two pretentious projects by obscure teams. It seems these people are hardcore old-school RPG fans and they know what is needed. They concentrate on games’ filling, so graphics are simple (but in any case this is much better then Adom-like games).



“The Age of Decadence” by Iron Tower Studios



“Eschalon: Book I” by Basilisk Games

Upd.: both teams on realease date say: "It will be done when it is done"